Usage Motivations and User Categorizations of Metaverse: Their Impacts on Offline Activities
- Hong, DY; Cho, CH
- 2023
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【Author】 Hong, Daye; Cho, Chang-Hoan
【Source】INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
【影响因子】4.920
【Abstract】This study was conducted to identify users' motivations for using the metaverse from a uses and gratification perspective and to identify users' categories based on their motives. In addition, this research investigated whether the degree of flow differs according to a user's motivation and segment. This study also examined the relationship between flow and the frequency of offline activity. Five motives (seeking advantages, extended social interactions, extended entertainment, virtual experience, and transfer consciousness) were identified. Among these, seeking advantage, extended social interactions, extended entertainment, and transfer consciousness positively influenced the degree of flow when using metaverse. Furthermore, among three distinct groups of metaverse users (goalless drift, pursuing a new world, and ego-boosting) the segment of pursuing a new world had the highest degree of flow. In addition, we confirmed that flow was negatively correlated with the amount of offline activity.
【Keywords】Metaverse; uses and gratification theory; flow; offline activity; >
【发表时间】2023 2023 JUL 15
【收录时间】2023-08-09
【文献类型】实证数据
【主题类别】
区块链应用-虚拟经济-元宇宙
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