【Author】
Marquez Diaz, Jairo Eduardo; Dominguez Saldana, Camilo Andres; Rodriguez Avila, Camilo Alberto
【Source】INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING
【Abstract】This article addresses the issue of the design, development and implementation of a virtual or metaverse world in an educational environment under the Scrum methodology, which explores its viability as a complementary digital tool to the teaching-learning process in the university environment, where the flexibility of access to synchronous and asynchronous information presents an alternative way of transmitting and/or acquiring knowledge through technological means. In this sense, the metaverse was designed emulating a real university institution as didactic support for students of the Faculty of Systems Engineering, taking into account the hybrid and mobile learning models changed with the inverted and collaborative class.
【Keywords】Blended-Learning; Emerging technologies; Flipped Classroom; Metaverse; Mobile-Learning; SCRUM
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